tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -13,23 +13,23 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (3.14159274, 0.0, 0.0, 0.0) 128
uniform 0 float4 -0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (2.094441441, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.57072878, 0.0, 0.0, 0.0) 1024
uniform 0 float4 0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.04715133, 0.0, 0.0, 0.0) 512
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 128
[pixel shader]
@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-31416.0, 0.0, 0.0, 0.0)
[require]
@@ -52,15 +52,15 @@ shader model < 6.0
[test]
uniform 0 float4 -0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-10473.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (10473.0, 0.0, 0.0, 0.0)
[require]
@@ -72,15 +72,15 @@ shader model >= 6.0
% RADV are a bit lower than these, hence the large max ulp difference.
[test]
uniform 0 float4 -0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-10472.0, 0.0, 0.0, 0.0) 4096
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (10472.0, 0.0, 0.0, 0.0) 4096
[require]
@@ -88,7 +88,7 @@ probe (0, 0) rgba (10472.0, 0.0, 0.0, 0.0) 4096
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (31416.0, 0.0, 0.0, 0.0)
@@ -102,23 +102,23 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.785409629, 0.0, 0.0, 0.0) 512
uniform 0 float4 -0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.4636476, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.5 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.4636476, 0.0, 0.0, 0.0) 256
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.785409629, 0.0, 0.0, 0.0) 512
[pixel shader]
@@ -133,64 +133,64 @@ float4 main() : sv_target
[test]
% Non-degenerate cases
uniform 0 float4 1.0 1.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.785385, 0.0, 0.0, 0.0) 512
uniform 0 float4 5.0 -5.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (2.356194, 0.0, 0.0, 0.0) 256
uniform 0 float4 -3.0 -3.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-2.356194, 0.0, 0.0, 0.0) 256
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 1.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 -1.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (3.1415927, 0.0, 0.0, 0.0) 256
% Degenerate cases
uniform 0 float4 0.00001 0.00002 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.463647, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.00001 -0.00002 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (2.677945, 0.0, 0.0, 0.0) 256
uniform 0 float4 -0.00001 100000.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.000000000099986595, 0.0, 0.0, 0.0) 2048
uniform 0 float4 10000000.0 0.00000001 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
% Negative zero behavior should be to treat it the
% same as normal zero.
uniform 0 float4 1000000000.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 1000000000.0 -0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.570796, 0.0, 0.0, 0.0) 256
uniform 0 float4 0.0 -1.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (3.1415927, 0.0, 0.0, 0.0) 256
uniform 0 float4 -0.0 -1.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (3.1415927, 0.0, 0.0, 0.0) 256