tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -69,10 +69,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(0.0, 0.0, 0.0, 0.0)
uniform 0 float4 3.0 5.0 -0.2 -10.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba(15.0, 10.0, -0.1, 5.0) 4096
[require]