tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -8,10 +8,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.5, 0.0, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.2, 0.0, 0.0, 0.0) 4
[pixel shader]
@@ -24,8 +24,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 2.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-0.5, 0.5, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 3.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.1, 0.3, 0.0, 0.0) 4