tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
@@ -55,7 +55,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 1.5 1.5 0.0
draw quad
todo(msl & sm>=6) draw quad
% SM1-3 apparently treats '0/0' as zero.
if(sm<4) todo probe (0,0) rgba (1010101.0, 11001100.0, 1101001.0, 11.0)
% SM4-5 optimises away the 'not' by inverting the condition, even though this is invalid for NaN.
@@ -125,7 +125,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.5 0.0 1.0 -1.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 0.0)
@@ -139,5 +139,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.5 0.0 1.0 -1.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)