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tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
This commit is contained in:
committed by
Henri Verbeet
parent
d898923b1c
commit
3817df1164
Notes:
Henri Verbeet
2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
@@ -9,7 +9,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 0.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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@@ -55,7 +55,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 1.5 1.5 0.0
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draw quad
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todo(msl & sm>=6) draw quad
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% SM1-3 apparently treats '0/0' as zero.
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if(sm<4) todo probe (0,0) rgba (1010101.0, 11001100.0, 1101001.0, 11.0)
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% SM4-5 optimises away the 'not' by inverting the condition, even though this is invalid for NaN.
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@@ -125,7 +125,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.5 0.0 1.0 -1.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (1.0, 1.0, 0.0, 0.0)
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@@ -139,5 +139,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 1.5 0.0 1.0 -1.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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