tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -40,7 +40,7 @@ float4 main(float4 pos : SV_Position, uint sample_idx : SV_SampleIndex) : SV_Tar
[test]
clear rtv 0 1.0 1.0 1.0 1.0
draw triangle list 3
todo(msl & sm>=6) draw triangle list 3
todo(vulkan | opengl | d3d12) probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl | d3d12) probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
todo(vulkan | opengl | d3d12) probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)
@@ -72,7 +72,7 @@ float4 main(centroid float4 pos : SV_Position, uint sample_idx : SV_SampleIndex)
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(glsl) draw triangle list 3
todo(glsl | msl & sm>=6) draw triangle list 3
todo probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
todo(vulkan | opengl | d3d12) probe (638, 0) rgba(0.0, 0.0, 0.0, 0.0)
todo probe ( 0, 478) rgba(0.25, 0.25, 0.25, 0.25)
@@ -98,7 +98,7 @@ float4 main(sample float4 pos : SV_Position, uint sample_idx : SV_SampleIndex) :
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle list 3
todo(sm<6 | msl) draw triangle list 3
probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)
@@ -117,7 +117,7 @@ float4 main(float4 pos : SV_Position, float2 attr : ATTR, uint sample_idx : SV_S
[test]
clear rtv 0 1.0 1.0 1.0 1.0
draw triangle list 3
todo(msl & sm>=6) draw triangle list 3
probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)
@@ -181,7 +181,7 @@ float4 main(float4 pos : SV_Position, sample float2 attr : ATTR,
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle list 3
todo(sm<6 | msl) draw triangle list 3
probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)
@@ -211,7 +211,7 @@ float4 main(float4 pos : SV_Position, float2 attr : ATTR,
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle list 3
todo(sm<6 | msl) draw triangle list 3
todo(llvmpipe) probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
probe (638, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe ( 0, 478) rgba(0.25, 0.25, 0.25, 0.25)
@@ -252,7 +252,7 @@ float4 main(float4 pos : SV_Position, float2 attr : ATTR,
[test]
clear rtv 0 1.0 1.0 1.0 1.0
todo(sm<6) draw triangle list 3
todo(sm<6 | msl) draw triangle list 3
probe ( 0, 0) rgba(0.25, 0.25, 0.25, 0.25)
probe (639, 0) rgba(0.0, 0.0, 0.0, 0.0)
probe ( 0, 479) rgba(0.25, 0.25, 0.25, 0.25)