tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -95,7 +95,7 @@ float4 main(in apple a) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
bug(mvk & sm>=6) probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
@@ -112,7 +112,7 @@ float4 main(in apple a) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (10.0, 11.0, 30.0, 31.0)
@@ -222,7 +222,7 @@ float4 main(in float4 tex0 : TEXCOORD0, in float4 tex1 : TEXCOORD1) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 2.0, 10.0, 20.0)
@@ -297,7 +297,7 @@ float4 main(in float4 a : TEXCOORD0, in float3 b : TEXCOORD1) : sv_target
}
[test]
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (10.0, 11.0, 20.0, 21.0)