tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -10,10 +10,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 2 3 4
todo(sm<4 | glsl) draw quad
todo(sm<4 | glsl | msl & sm>=6) draw quad
probe (0, 0) f32(1, 2, 3, 4)
uniform 0 float4 9 8 7 6
todo(sm<4 | glsl) draw quad
todo(sm<4 | glsl | msl & sm>=6) draw quad
probe (0, 0) f32(1, 2, 3, 4)
[require]
@@ -30,7 +30,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | glsl) draw quad
todo(sm<4 | glsl | msl & sm>=6) draw quad
probe (0, 0) f32(1, 0, 0, 1)
probe (1, 0) f32(1, 2, 3, 4)
probe (0, 1) f32(1, 2, 3, 4)