tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -65,14 +65,14 @@ uniform 0 float4 0.75 0.75 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) f32(0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) f32(0.75)
uniform 0 float4 0.75 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) f32(1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) f32(0.5)
@@ -91,20 +91,20 @@ uniform 0 float4 0.75 0.75 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
depth greater equal
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) f32(0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) f32(0.75)
uniform 0 float4 0.375 0.625 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) f32(0.0, 1.0, 0.0, 1.0)
probe dsv (0,0) f32(0.625)
uniform 0 float4 0.375 0.375 0.0 0.0
clear rtv 0 1.0 1.0 1.0 1.0
clear dsv 0.5
todo(sm<6) draw quad
todo(sm<6 | msl) draw quad
probe (0, 0) f32(1.0, 1.0, 1.0, 1.0)
probe dsv (0,0) f32(0.5)