tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe (0, 0) rgba (1912.0, 1657.0, -127.0, 867.0) 1
todo(msl & sm>=6) probe (0, 0) f32(1912.0, 1657.0, -127.0, 867.0) 1
[pixel shader]
uniform float4 u;
@@ -25,4 +25,4 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 7.5 3.4
draw quad
probe (0, 0) rgba (-127.0, -127.0, -127.0, -127.0) 1
todo(msl & sm>=6) probe (0, 0) f32(-127.0, -127.0, -127.0, -127.0) 1