tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -11,10 +11,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
uniform 0 float4 0.1 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader todo(sm<4)]
@@ -43,7 +43,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(sm<4) draw quad
todo(sm<4 | msl & sm>=6) draw quad
probe (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
[pixel shader fail(sm<6)]
@@ -87,10 +87,10 @@ float4 main() : sv_target
[test]
uniform 0 float -2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1, 2, 3, 4)
uniform 0 float 10
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (10, 20, 30, 40)
@@ -108,7 +108,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.9, 0.8, 0.7, 0.6)
[pixel shader]
@@ -145,19 +145,19 @@ if(sm<4) uniform 0 float 8
if(sm<4) uniform 4 float 9
if(sm>=4) uniform 0 int 8
if(sm>=4) uniform 1 int 9
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
if(sm<4) uniform 0 float -3
if(sm<4) uniform 4 float -4
if(sm>=4) uniform 0 int -3
if(sm>=4) uniform 1 int -4
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float 7
if(sm<4) uniform 4 float 7
if(sm>=4) uniform 0 int 7
if(sm>=4) uniform 1 int 7
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -177,19 +177,19 @@ if(sm<4) uniform 0 float 8
if(sm<4) uniform 4 float 9
if(sm>=4) uniform 0 int 8
if(sm>=4) uniform 1 int 9
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
if(sm<4) uniform 0 float -3
if(sm<4) uniform 4 float -4
if(sm>=4) uniform 0 int -3
if(sm>=4) uniform 1 int -4
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float 7
if(sm<4) uniform 4 float 7
if(sm>=4) uniform 0 int 7
if(sm>=4) uniform 1 int 7
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
@@ -209,13 +209,13 @@ if(sm<4) uniform 0 float -3
if(sm<4) uniform 4 float -2
if(sm>=4) uniform 0 int -3
if(sm>=4) uniform 1 int -2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
if(sm<4) uniform 0 float 4
if(sm<4) uniform 4 float 4
if(sm>=4) uniform 0 int 4
if(sm>=4) uniform 1 int 4
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
@@ -243,10 +243,10 @@ float4 main() : sv_target
[test]
uniform 0 float -2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 4
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 2.0, 3.0, 4.0)
@@ -267,13 +267,13 @@ float4 main() : sv_target
[test]
uniform 0 float 2
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 4.0)
uniform 0 float 1
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 4.0)
uniform 0 float 0
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 4.0)
% Test 16-bit phi instructions.