tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -11,7 +11,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 10.3 -11.6 12.8 13.1
draw quad
probe (0, 0) rgba(10, -11, 12, 0)
todo(msl & sm>=6) probe (0, 0) f32(10, -11, 12, 0)
[vertex shader]
@@ -32,7 +32,7 @@ float4 main(float4 t1 : TEXCOORD1) : sv_target
[test]
uniform 0 float4 -0.4 -0.7 -12.8 14.8
draw quad
probe (0, 0) rgba(0, 0, -12, 14)
todo(msl & sm>=6) probe (0, 0) f32(0, 0, -12, 14)
[pixel shader]
@@ -61,7 +61,7 @@ if(sm>=4) uniform 0 float 2.6
if(sm>=4) uniform 1 int -2
if(sm>=4) uniform 2 int -2
if(sm>=4) uniform 3 float -3.6
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)