tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -226,13 +226,13 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 0 0 0 0
todo(sm<6) draw quad
todo(sm<6 | msl & sm>=6) draw quad
probe (0, 0) u32(0, 0xffffffff, 0xffffffff, 0xffffffff)
uniform 0 uint4 0xffffffff 0xffffffff 0 0
todo(sm<6) draw quad
todo(sm<6 | msl & sm>=6) draw quad
probe (0, 0) u32(32, 0, 31, 0xffffffff)
uniform 0 uint4 0xcccccccc 0xcccccccc 0 0
todo(sm<6) draw quad
todo(sm<6 | msl & sm>=6) draw quad
probe (0, 0) u32(16, 2, 31, 29)
[rtv 0]