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tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
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committed by
Henri Verbeet
parent
d898923b1c
commit
3817df1164
Notes:
Henri Verbeet
2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
@@ -36,7 +36,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 1 0 0 0
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draw quad
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probe (0, 0) rgba (2, -6, 2, -6)
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todo(msl & sm>=6) probe (0, 0) f32(2, -6, 2, -6)
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[pixel shader]
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uniform uint4 nonconst;
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@@ -73,7 +73,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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probe (0, 0) rgba (20, -48, 20, -48)
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todo(msl & sm>=6) probe (0, 0) f32(20, -48, 20, -48)
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[pixel shader fail]
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% Make sure that bitshifts DON'T work with floats
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