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tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
This commit is contained in:
committed by
Henri Verbeet
parent
d898923b1c
commit
3817df1164
Notes:
Henri Verbeet
2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
@@ -124,11 +124,11 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 4 uint 0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) u32(0xfff, 0x7ff, 0, 0)
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uniform 0 uint 1
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uniform 4 uint 0xfff
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) u32(0x1000, 0x17fe, 0, 0)
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[pixel shader]
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@@ -147,14 +147,14 @@ uniform 4 uint 0xffe
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% i is allocated differently between SM4-5 and SM6
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uniform 5 uint 2
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uniform 8 uint 2
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draw quad
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todo(msl & sm>=6) draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) u32(0x801, 0x1ffd, 0, 0)
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uniform 0 uint 0
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uniform 4 uint 0
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uniform 5 uint 0
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uniform 8 uint 0
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draw quad
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todo(msl & sm>=6) draw quad
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if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 0, 0)
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[pixel shader]
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@@ -171,7 +171,7 @@ uniform 0 uint 7
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uniform 4 uint 9
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uniform 8 uint 0xff9
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uniform 12 uint 0xff7
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) u32(21, 45, 0x2feb, 0x4fd3)
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[pixel shader]
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