tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.

This commit is contained in:
Giovanni Mascellani
2025-07-14 22:22:04 +02:00
committed by Henri Verbeet
parent d898923b1c
commit 3817df1164
Notes: Henri Verbeet 2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
87 changed files with 501 additions and 483 deletions

View File

@@ -99,7 +99,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 -7.0 0.0 -10.0
draw quad
probe (0, 0) rgba (5.0, 7.0, 0.0, 10.0)
todo(msl & sm>=6) probe (0, 0) f32(5.0, 7.0, 0.0, 10.0)
[pixel shader]
uniform float4 a;
@@ -244,7 +244,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 int64_t2 5000000000 -7000000000
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) rgba (5.0e9, 7.0e9, 0.0, 0.0)
[pixel shader]
@@ -325,7 +325,7 @@ uniform 0 uint 0
uniform 4 uint 0
uniform 8 uint 0xffd
uniform 12 uint 1
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) i32(1, -0xfff, 0xffe, -0xffe)
[pixel shader]
@@ -344,14 +344,14 @@ uniform 4 uint 0xffe
% i is allocated differently between SM4-5 and SM6
uniform 5 uint 2
uniform 8 uint 2
draw quad
todo(msl & sm>=6) draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) u32(0xfffff803, 0x1ffd, 0, 0)
uniform 0 uint 0
uniform 4 uint 0
uniform 5 uint 0
uniform 8 uint 0
draw quad
todo(msl & sm>=6) draw quad
if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 0, 0)
[pixel shader]
@@ -368,7 +368,7 @@ uniform 0 uint 7
uniform 4 uint 0xfffffff7
uniform 8 uint 0xfffffff9
uniform 12 uint 9
draw quad
todo(msl & sm>=6) draw quad
probe (0, 0) i32(-21, -45, 21, 45)
[pixel shader fail todo]