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tests/shader_runner_metal: Run the Metal shader runner with DXIL shaders.
This commit is contained in:
committed by
Henri Verbeet
parent
d898923b1c
commit
3817df1164
Notes:
Henri Verbeet
2025-08-04 15:08:24 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1619
@@ -43,7 +43,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (2.0, -2.0, 2.0, -2.0) 16
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@@ -59,7 +59,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)
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@@ -74,7 +74,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 5.0 -42.1 4.0 45.0
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uniform 4 float4 15.0 -5.0 4.1 5.0
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (5.0, -2.1, 4.0, 0.0) 6
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@@ -124,7 +124,7 @@ float4 main() : sv_target
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uniform 0 float4 1.00000007 -42.1 4.0 45.0
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uniform 4 float4 1.625 -5.0 4.125 5.0
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uniform 8 float4 1.00000007 -1.0 0.5 -0.5
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draw quad
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todo(msl & sm>=6) draw quad
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probe (0, 0) rgba (2.62500048, 209.5, 17.0, 224.5) 1
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[require]
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@@ -279,7 +279,7 @@ if(sm>=6) uniform 0 uint 0
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if(sm>=6) uniform 4 uint 0
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if(sm>=6) uniform 8 uint 0x4180
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if(sm>=6) uniform 12 uint 0x4180
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draw quad
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todo(msl & sm>=6) draw quad
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todo(sm>=6) probe (0, 0) rgba(-1.5, 65.0, 1.25, 67.75)
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[pixel shader]
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@@ -327,7 +327,7 @@ if(sm>=6) uniform 0 uint 0xc100
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if(sm>=6) uniform 4 uint 0x4300
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if(sm>=6) uniform 8 uint 0x3800
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if(sm>=6) uniform 12 uint 0xc480
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draw quad
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todo(msl & sm>=6) draw quad
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todo(sm>=6) probe (0, 0) rgba(3.75, 19.25, -0.75, -24.75)
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[pixel shader]
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@@ -348,7 +348,7 @@ if(sm>=6) uniform 0 uint 0x4280
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if(sm>=6) uniform 4 uint 0xe3ff
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if(sm>=6) uniform 8 uint 0xc780
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if(sm>=6) uniform 12 uint 0x3000
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draw quad
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todo(msl & sm>=6) draw quad
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% The computation is potentially done in f16, but ULPs are relative to the f32 result.
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todo(sm>=6) probe (0, 0) rgba (0.004962, 2047.0, -0.011451, -0.25) 8192
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