vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy 2021-12-03 18:58:58 +10:00 committed by Alexandre Julliard
parent f65884f6b4
commit 3816fa403f
4 changed files with 128 additions and 28 deletions

View File

@ -458,6 +458,12 @@ struct vkd3d_shader_transform_feedback_info
unsigned int buffer_stride_count;
};
struct vkd3d_shader_descriptor_offset
{
unsigned int static_offset;
unsigned int dynamic_offset_index;
};
/**
* A chained structure containing descriptor offsets.
*
@ -477,10 +483,28 @@ struct vkd3d_shader_descriptor_offset_info
const void *next;
/**
* Pointer to an array of offsets into the descriptor arrays referenced by
* the 'bindings' array in struct vkd3d_shader_interface_info. This allows
* mapping multiple shader resource arrays to a single binding point in
* the target environment.
* Byte offset within the push constants of an array of 32-bit
* descriptor array offsets. See the description of 'binding_offsets'
* below.
*/
unsigned int descriptor_table_offset;
/** Size, in elements, of the descriptor table push constant array. */
unsigned int descriptor_table_count;
/**
* Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
* The 'static_offset' field contains an offset into the descriptor arrays
* referenced by the 'bindings' array in struct vkd3d_shader_interface_info.
* This allows mapping multiple shader resource arrays to a single binding
* point in the target environment.
*
* 'dynamic_offset_index' in struct vkd3d_shader_descriptor_offset allows
* offsets to be set at runtime. The 32-bit descriptor table push constant
* at this index will be added to 'static_offset' to calculate the final
* binding offset.
*
* If runtime offsets are not required, set all 'dynamic_offset_index'
* values to \c ~0u and 'descriptor_table_count' to zero.
*
* For example, to map Direct3D constant buffer registers 'cb0[0:3]' and
* 'cb1[6:7]' to descriptors 8-12 and 4-5 in the Vulkan descriptor array in
@ -508,7 +532,7 @@ struct vkd3d_shader_descriptor_offset_info
* This field may be NULL, in which case the corresponding offsets are
* specified to be 0.
*/
const unsigned int *binding_offsets;
const struct vkd3d_shader_descriptor_offset *binding_offsets;
/**
* Pointer to an array of offsets into the descriptor arrays referenced by
@ -517,7 +541,7 @@ struct vkd3d_shader_descriptor_offset_info
* not supported in this version of vkd3d-shader, and therefore this field
* must either be NULL or specify 0 offsets.
*/
const unsigned int *uav_counter_offsets;
const struct vkd3d_shader_descriptor_offset *uav_counter_offsets;
};
/** The format of a shader to be compiled or scanned. */

View File

@ -1958,6 +1958,7 @@ struct vkd3d_symbol_descriptor_array
uint32_t ptr_type_id;
unsigned int set;
unsigned int binding;
unsigned int push_constant_index;
};
struct vkd3d_symbol_register_data
@ -1990,6 +1991,12 @@ struct vkd3d_symbol_sampler_data
struct vkd3d_shader_register_range range;
};
struct vkd3d_descriptor_binding_address
{
unsigned int binding_base_idx;
unsigned int push_constant_index;
};
struct vkd3d_symbol_descriptor_array_data
{
SpvStorageClass storage_class;
@ -2236,6 +2243,9 @@ struct vkd3d_dxbc_compiler
struct vkd3d_shader_interface_info shader_interface;
struct vkd3d_shader_descriptor_offset_info offset_info;
uint32_t descriptor_offsets_member_id;
uint32_t push_constants_var_id;
uint32_t *descriptor_offset_ids;
struct vkd3d_push_constant_buffer_binding *push_constants;
const struct vkd3d_shader_spirv_target_info *spirv_target_info;
@ -2397,6 +2407,12 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
compiler->offset_info = *offset_info;
if (offset_info->uav_counter_offsets)
WARN("Ignoring UAV counter offsets %p.\n", offset_info->uav_counter_offsets);
if (compiler->offset_info.descriptor_table_count && !(compiler->descriptor_offset_ids = vkd3d_calloc(
compiler->offset_info.descriptor_table_count, sizeof(*compiler->descriptor_offset_ids))))
{
vkd3d_dxbc_compiler_destroy(compiler);
return NULL;
}
}
}
@ -2555,11 +2571,11 @@ static struct vkd3d_string_buffer *vkd3d_shader_register_range_string(struct vkd
static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor_binding(
struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_register *reg,
const struct vkd3d_shader_register_range *range, enum vkd3d_shader_resource_type resource_type,
bool is_uav_counter, unsigned int *binding_base_idx)
bool is_uav_counter, struct vkd3d_descriptor_binding_address *binding_address)
{
const struct vkd3d_shader_interface_info *shader_interface = &compiler->shader_interface;
unsigned int register_last = (range->last == ~0u) ? range->first : range->last;
const unsigned int *binding_offsets = compiler->offset_info.binding_offsets;
const struct vkd3d_shader_descriptor_offset *binding_offsets = compiler->offset_info.binding_offsets;
enum vkd3d_shader_descriptor_type descriptor_type;
enum vkd3d_shader_binding_flag resource_type_flag;
struct vkd3d_shader_descriptor_binding binding;
@ -2613,7 +2629,8 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
range->first, range->space, current->binding.count);
}
*binding_base_idx = current->register_index;
binding_address->binding_base_idx = current->register_index;
binding_address->push_constant_index = ~0u;
return current->binding;
}
if (shader_interface->uav_counter_count)
@ -2640,7 +2657,9 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
|| current->binding.count <= register_last - current->register_index)
continue;
*binding_base_idx = current->register_index - (binding_offsets ? binding_offsets[i] : 0);
binding_address->binding_base_idx = current->register_index
- (binding_offsets ? binding_offsets[i].static_offset : 0);
binding_address->push_constant_index = binding_offsets ? binding_offsets[i].dynamic_offset_index : ~0u;
return current->binding;
}
if (shader_interface->binding_count)
@ -2657,7 +2676,8 @@ static struct vkd3d_shader_descriptor_binding vkd3d_dxbc_compiler_get_descriptor
}
done:
*binding_base_idx = range->first;
binding_address->binding_base_idx = range->first;
binding_address->push_constant_index = ~0u;
binding.set = 0;
binding.count = 1;
binding.binding = compiler->binding_idx++;
@ -2678,10 +2698,10 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxb
enum vkd3d_shader_resource_type resource_type, bool is_uav_counter)
{
struct vkd3d_shader_descriptor_binding binding;
unsigned int binding_base_idx; /* Value not used. */
struct vkd3d_descriptor_binding_address binding_address; /* Values not used. */
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range, resource_type, is_uav_counter,
&binding_base_idx);
&binding_address);
vkd3d_dxbc_compiler_emit_descriptor_binding(compiler, variable_id, &binding);
}
@ -3248,13 +3268,15 @@ static bool vkd3d_dxbc_compiler_enable_descriptor_indexing(struct vkd3d_dxbc_com
}
static uint32_t vkd3d_dxbc_compiler_get_descriptor_index(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, unsigned int binding_base_idx,
enum vkd3d_shader_resource_type resource_type)
const struct vkd3d_shader_register *reg, const struct vkd3d_symbol *array_symbol,
unsigned int binding_base_idx, enum vkd3d_shader_resource_type resource_type)
{
const struct vkd3d_symbol_descriptor_array *array_key = &array_symbol->key.descriptor_array;
struct vkd3d_shader_register_index index = reg->idx[1];
unsigned int push_constant_index;
uint32_t index_id;
if (index.rel_addr)
if ((push_constant_index = array_key->push_constant_index) != ~0u || index.rel_addr)
{
if (!vkd3d_dxbc_compiler_enable_descriptor_indexing(compiler, reg->type, resource_type))
{
@ -3268,6 +3290,26 @@ static uint32_t vkd3d_dxbc_compiler_get_descriptor_index(struct vkd3d_dxbc_compi
index.offset -= binding_base_idx;
index_id = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &index);
if (push_constant_index != ~0u)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, ptr_id, offset_id, index_ids[2];
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
if (!(offset_id = compiler->descriptor_offset_ids[push_constant_index]))
{
index_ids[0] = compiler->descriptor_offsets_member_id;
index_ids[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, push_constant_index);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPushConstant, type_id);
ptr_id = vkd3d_spirv_build_op_in_bounds_access_chain(builder, ptr_type_id,
compiler->push_constants_var_id, index_ids, 2);
offset_id = vkd3d_spirv_build_op_load(builder, type_id, ptr_id, SpvMemoryAccessMaskNone);
if (!compiler->control_flow_depth)
compiler->descriptor_offset_ids[push_constant_index] = offset_id;
}
index_id = vkd3d_spirv_build_op_iadd(builder, type_id, index_id, offset_id);
}
return index_id;
}
@ -3284,7 +3326,7 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp
assert(!reg->idx[0].rel_addr);
if (register_info->descriptor_array)
indexes[index_count++] = vkd3d_dxbc_compiler_get_descriptor_index(compiler, reg,
register_info->binding_base_idx, VKD3D_SHADER_RESOURCE_BUFFER);
register_info->descriptor_array, register_info->binding_base_idx, VKD3D_SHADER_RESOURCE_BUFFER);
indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx);
indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, &reg->idx[2]);
}
@ -5495,14 +5537,14 @@ static void vkd3d_dxbc_compiler_emit_dcl_indexable_temp(struct vkd3d_dxbc_compil
static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_compiler *compiler)
{
unsigned int i, j, count, reg_idx, descriptor_offsets_member_idx = 0;
const SpvStorageClass storage_class = SpvStorageClassPushConstant;
uint32_t vec4_id, length_id, struct_id, pointer_type_id, var_id;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int i, j, count, reg_idx;
struct vkd3d_symbol reg_symbol;
uint32_t *member_ids;
count = 0;
count = !!compiler->offset_info.descriptor_table_count;
for (i = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
const struct vkd3d_push_constant_buffer_binding *cb = &compiler->push_constants[i];
@ -5531,6 +5573,17 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
++j;
}
if (compiler->offset_info.descriptor_table_count)
{
uint32_t type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
length_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, compiler->offset_info.descriptor_table_count);
member_ids[j] = vkd3d_spirv_build_op_type_array(builder, type_id, length_id);
vkd3d_spirv_build_op_decorate1(builder, member_ids[j], SpvDecorationArrayStride, 4);
descriptor_offsets_member_idx = j;
compiler->descriptor_offsets_member_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, j);
assert(j == count - 1);
}
struct_id = vkd3d_spirv_build_op_type_struct(builder, member_ids, count);
vkd3d_spirv_build_op_decorate(builder, struct_id, SpvDecorationBlock, NULL, 0);
vkd3d_spirv_build_op_name(builder, struct_id, "push_cb");
@ -5539,6 +5592,7 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
pointer_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, struct_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
pointer_type_id, storage_class, 0);
compiler->push_constants_var_id = var_id;
for (i = 0, j = 0; i < compiler->shader_interface.push_constant_buffer_count; ++i)
{
@ -5559,6 +5613,11 @@ static void vkd3d_dxbc_compiler_emit_push_constant_buffers(struct vkd3d_dxbc_com
++j;
}
if (compiler->offset_info.descriptor_table_count)
{
vkd3d_spirv_build_op_member_decorate1(builder, struct_id, descriptor_offsets_member_idx,
SpvDecorationOffset, compiler->offset_info.descriptor_table_offset);
}
}
struct vkd3d_descriptor_variable_info
@ -5573,15 +5632,18 @@ static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_
struct vkd3d_descriptor_variable_info *var_info)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_descriptor_binding_address binding_address;
struct vkd3d_shader_descriptor_binding binding;
uint32_t array_type_id, ptr_type_id, var_id;
struct vkd3d_symbol symbol;
struct rb_entry *entry;
binding = vkd3d_dxbc_compiler_get_descriptor_binding(compiler, reg, range,
resource_type, false, &var_info->binding_base_idx);
resource_type, false, &binding_address);
var_info->binding_base_idx = binding_address.binding_base_idx;
if (binding.count == 1 && range->last != ~0u)
if (binding.count == 1 && range->first == binding_address.binding_base_idx && range->last != ~0u
&& binding_address.push_constant_index == ~0u)
{
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, type_id);
var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
@ -5605,6 +5667,7 @@ static uint32_t vkd3d_dxbc_compiler_build_descriptor_variable(struct vkd3d_dxbc_
symbol.key.descriptor_array.ptr_type_id = ptr_type_id;
symbol.key.descriptor_array.set = binding.set;
symbol.key.descriptor_array.binding = binding.binding;
symbol.key.descriptor_array.push_constant_index = binding_address.push_constant_index;
if ((entry = rb_get(&compiler->symbol_table, &symbol)))
{
var_info->array_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
@ -8055,7 +8118,7 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
const struct vkd3d_symbol_descriptor_array_data *array_data = &symbol->descriptor_array->info.descriptor_array;
uint32_t ptr_type_id, index_id;
index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, resource_reg,
index_id = vkd3d_dxbc_compiler_get_descriptor_index(compiler, resource_reg, symbol->descriptor_array,
symbol->info.resource.binding_base_idx, symbol->info.resource.resource_type_info->resource_type);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, array_data->storage_class,
@ -8115,8 +8178,8 @@ static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compil
= &register_info.descriptor_array->info.descriptor_array;
uint32_t ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder,
register_info.storage_class, array_data->contained_type_id);
uint32_t array_idx = vkd3d_dxbc_compiler_get_descriptor_index(compiler,
sampler_reg, register_info.binding_base_idx, VKD3D_SHADER_RESOURCE_NONE);
uint32_t array_idx = vkd3d_dxbc_compiler_get_descriptor_index(compiler, sampler_reg,
register_info.descriptor_array, register_info.binding_base_idx, VKD3D_SHADER_RESOURCE_NONE);
sampler_var_id = vkd3d_spirv_build_op_access_chain(builder, ptr_type_id, register_info.id, &array_idx, 1);
}
@ -9930,6 +9993,7 @@ void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
vkd3d_free(compiler->output_info);
vkd3d_free(compiler->push_constants);
vkd3d_free(compiler->descriptor_offset_ids);
vkd3d_spirv_builder_free(&compiler->spirv_builder);

View File

@ -608,6 +608,8 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
bool buffer_descriptor, enum vkd3d_shader_visibility shader_visibility,
unsigned int descriptor_count, struct vkd3d_descriptor_set_context *context)
{
struct vkd3d_shader_descriptor_offset *offset = root_signature->descriptor_offsets
? &root_signature->descriptor_offsets[context->descriptor_index] : NULL;
struct vkd3d_shader_resource_binding *mapping
= &root_signature->descriptor_mapping[context->descriptor_index++];
@ -619,6 +621,11 @@ static void d3d12_root_signature_append_vk_binding(struct d3d12_root_signature *
mapping->binding.set = root_signature->vk_set_count;
mapping->binding.binding = context->descriptor_binding++;
mapping->binding.count = descriptor_count;
if (offset)
{
offset->static_offset = 0;
offset->dynamic_offset_index = ~0u;
}
if (context->unbounded_offset != UINT_MAX)
d3d12_root_signature_append_descriptor_set_layout(root_signature, context, 0);
@ -718,7 +725,7 @@ static void d3d12_root_signature_map_vk_unbounded_binding(struct d3d12_root_sign
enum vkd3d_shader_visibility shader_visibility, struct vkd3d_descriptor_set_context *context)
{
struct vkd3d_shader_resource_binding *mapping = &root_signature->descriptor_mapping[context->descriptor_index];
unsigned int *offset = &root_signature->descriptor_offsets[context->descriptor_index++];
struct vkd3d_shader_descriptor_offset *offset = &root_signature->descriptor_offsets[context->descriptor_index++];
mapping->type = range->type;
mapping->register_space = range->register_space;
@ -729,7 +736,8 @@ static void d3d12_root_signature_map_vk_unbounded_binding(struct d3d12_root_sign
|| range->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV) && !buffer_descriptor);
mapping->binding.binding = range->binding;
mapping->binding.count = range->vk_binding_count;
*offset = descriptor_offset;
offset->static_offset = descriptor_offset;
offset->dynamic_offset_index = ~0u;
}
static void d3d12_root_signature_map_descriptor_unbounded_binding(struct d3d12_root_signature *root_signature,
@ -1931,6 +1939,8 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
{
offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
offset_info.next = NULL;
offset_info.descriptor_table_offset = 0;
offset_info.descriptor_table_count = 0;
offset_info.binding_offsets = root_signature->descriptor_offsets;
offset_info.uav_counter_offsets = NULL;
vkd3d_prepend_struct(&target_info, &offset_info);
@ -2697,6 +2707,8 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
{
offset_info.type = VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO;
offset_info.next = NULL;
offset_info.descriptor_table_offset = 0;
offset_info.descriptor_table_count = 0;
offset_info.binding_offsets = root_signature->descriptor_offsets;
offset_info.uav_counter_offsets = NULL;
vkd3d_prepend_struct(&shader_interface, &offset_info);

View File

@ -737,7 +737,7 @@ struct d3d12_root_signature
unsigned int binding_count;
struct vkd3d_shader_resource_binding *descriptor_mapping;
unsigned int *descriptor_offsets;
struct vkd3d_shader_descriptor_offset *descriptor_offsets;
unsigned int root_constant_count;
struct vkd3d_shader_push_constant_buffer *root_constants;