vkd3d-shader/hlsl: Allocate groupshared registers.

This commit is contained in:
Shaun Ren
2025-07-31 21:38:55 -04:00
committed by Henri Verbeet
parent e615e435d9
commit 3802344e97
Notes: Henri Verbeet 2025-08-05 16:40:26 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1605
3 changed files with 53 additions and 9 deletions

View File

@@ -554,6 +554,7 @@ struct hlsl_ir_var
uint32_t is_param : 1;
uint32_t is_separated_resource : 1;
uint32_t is_synthetic : 1;
uint32_t is_tgsm : 1;
uint32_t has_explicit_bind_point : 1;
};