vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.

This commit is contained in:
Conor McCarthy
2023-11-08 13:14:01 +10:00
committed by Alexandre Julliard
parent ffc65215ba
commit 37d9dba512
Notes: Alexandre Julliard 2024-01-17 22:42:55 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/450
4 changed files with 74 additions and 0 deletions

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@@ -552,9 +552,14 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
size_t i;
shader_signature_cleanup(&desc->input_signature);
shader_signature_cleanup(&desc->output_signature);
shader_signature_cleanup(&desc->patch_constant_signature);
for (i = 0; i < desc->block_name_count; ++i)
vkd3d_free((void *)desc->block_names[i]);
vkd3d_free(desc->block_names);
}
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,