vkd3d-shader/hlsl: Store the global flags in the vsir program.

This commit is contained in:
Francisco Casas 2024-11-11 21:46:43 -03:00 committed by Henri Verbeet
parent d3108de72a
commit 37a61bf41a
Notes: Henri Verbeet 2024-12-09 16:18:05 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1287
2 changed files with 33 additions and 21 deletions

View File

@ -9490,6 +9490,36 @@ static void generate_vsir_scan_required_features(struct hlsl_ctx *ctx, struct vs
* STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */ * STENCIL_REF, and TYPED_UAV_LOAD_ADDITIONAL_FORMATS. */
} }
static void generate_vsir_scan_global_flags(struct hlsl_ctx *ctx,
struct vsir_program *program, const struct hlsl_ir_function_decl *entry_func)
{
const struct vkd3d_shader_version *version = &program->shader_version;
struct extern_resource *extern_resources;
unsigned int extern_resources_count, i;
extern_resources = sm4_get_extern_resources(ctx, &extern_resources_count);
if (version->major == 4)
{
for (i = 0; i < extern_resources_count; ++i)
{
const struct extern_resource *resource = &extern_resources[i];
const struct hlsl_type *type = resource->component_type;
if (type && type->class == HLSL_CLASS_TEXTURE && type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
{
program->global_flags |= VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS;
break;
}
}
}
sm4_free_extern_resources(extern_resources, extern_resources_count);
if (entry_func->early_depth_test && vkd3d_shader_ver_ge(version, 5, 0))
program->global_flags |= VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
}
/* OBJECTIVE: Translate all the information from ctx and entry_func to the /* OBJECTIVE: Translate all the information from ctx and entry_func to the
* vsir_program, so it can be used as input to tpf_compile() without relying * vsir_program, so it can be used as input to tpf_compile() without relying
* on ctx and entry_func. */ * on ctx and entry_func. */
@ -9531,6 +9561,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
} }
generate_vsir_scan_required_features(ctx, program); generate_vsir_scan_required_features(ctx, program);
generate_vsir_scan_global_flags(ctx, program, func);
} }
static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point, static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,

View File

@ -4870,7 +4870,6 @@ static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_dec
const struct hlsl_buffer *cbuffer; const struct hlsl_buffer *cbuffer;
struct hlsl_ctx *ctx = tpf->ctx; struct hlsl_ctx *ctx = tpf->ctx;
size_t token_count_position; size_t token_count_position;
uint32_t global_flags = 0;
static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] = static const uint16_t shader_types[VKD3D_SHADER_TYPE_COUNT] =
{ {
@ -4892,26 +4891,8 @@ static void tpf_write_shdr(struct tpf_compiler *tpf, struct hlsl_ir_function_dec
put_u32(&buffer, vkd3d_make_u32((version->major << 4) | version->minor, shader_types[version->type])); put_u32(&buffer, vkd3d_make_u32((version->major << 4) | version->minor, shader_types[version->type]));
token_count_position = put_u32(&buffer, 0); token_count_position = put_u32(&buffer, 0);
if (version->major == 4) if (tpf->program->global_flags)
{ write_sm4_dcl_global_flags(tpf, tpf->program->global_flags);
for (i = 0; i < extern_resources_count; ++i)
{
const struct extern_resource *resource = &extern_resources[i];
const struct hlsl_type *type = resource->component_type;
if (type && type->class == HLSL_CLASS_TEXTURE && type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
{
global_flags |= VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS;
break;
}
}
}
if (entry_func->early_depth_test && vkd3d_shader_ver_ge(version, 5, 0))
global_flags |= VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL;
if (global_flags)
write_sm4_dcl_global_flags(tpf, global_flags);
if (version->type == VKD3D_SHADER_TYPE_HULL) if (version->type == VKD3D_SHADER_TYPE_HULL)
{ {