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vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1.
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parent
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commit
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Notes:
Henri Verbeet
2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
@ -2795,32 +2795,6 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct
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d3dbc_write_instruction(d3dbc, &sm1_instr);
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}
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static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
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{
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const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
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const struct hlsl_ir_node *val = swizzle->val.node;
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struct sm1_instruction sm1_instr =
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{
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.opcode = D3DSIO_MOV,
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.dst.type = VKD3DSPR_TEMP,
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.dst.reg = instr->reg.id,
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.dst.writemask = instr->reg.writemask,
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.has_dst = 1,
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.srcs[0].type = VKD3DSPR_TEMP,
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.srcs[0].reg = val->reg.id,
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.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
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swizzle->swizzle, instr->data_type->dimx),
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.src_count = 1,
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};
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VKD3D_ASSERT(instr->reg.allocated);
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VKD3D_ASSERT(val->reg.allocated);
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sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
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d3dbc_write_instruction(d3dbc, &sm1_instr);
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}
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static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
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{
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struct vkd3d_shader_instruction *vsir_instr;
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@ -2863,10 +2837,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
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d3dbc_write_resource_load(d3dbc, instr);
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break;
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case HLSL_IR_SWIZZLE:
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d3dbc_write_swizzle(d3dbc, instr);
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break;
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
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vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];
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@ -6348,6 +6348,48 @@ static void sm1_generate_vsir_instr_load(struct hlsl_ctx *ctx, struct vsir_progr
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hlsl_replace_node(instr, vsir_instr);
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}
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static void sm1_generate_vsir_instr_swizzle(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_ir_swizzle *swizzle_instr)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct hlsl_ir_node *instr = &swizzle_instr->node, *val = swizzle_instr->val.node;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_src_param *src_param;
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struct vkd3d_shader_instruction *ins;
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struct hlsl_ir_node *vsir_instr;
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uint32_t swizzle;
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VKD3D_ASSERT(instr->reg.allocated);
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if (!(ins = generate_vsir_add_program_instruction(ctx, program, &instr->loc, VKD3DSIH_MOV, 1, 1)))
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return;
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dst_param = &ins->dst[0];
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vsir_register_init(&dst_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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dst_param->reg.idx[0].offset = instr->reg.id;
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dst_param->write_mask = instr->reg.writemask;
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swizzle = hlsl_swizzle_from_writemask(val->reg.writemask);
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swizzle = hlsl_combine_swizzles(swizzle, swizzle_instr->swizzle, instr->data_type->dimx);
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swizzle = hlsl_map_swizzle(swizzle, ins->dst[0].write_mask);
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swizzle = vsir_swizzle_from_hlsl(swizzle);
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src_param = &ins->src[0];
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vsir_register_init(&src_param->reg, VKD3DSPR_TEMP, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = val->reg.id;
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src_param->swizzle = swizzle;
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if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, instr->data_type,
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&instr->reg, &instr->loc)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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list_add_before(&instr->entry, &vsir_instr->entry);
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hlsl_replace_node(instr, vsir_instr);
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}
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static void sm1_generate_vsir_instr_store(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_ir_store *store)
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{
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@ -6396,6 +6438,10 @@ static bool sm1_generate_vsir_instr(struct hlsl_ctx *ctx, struct hlsl_ir_node *i
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sm1_generate_vsir_instr_store(ctx, program, hlsl_ir_store(instr));
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return true;
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case HLSL_IR_SWIZZLE:
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sm1_generate_vsir_instr_swizzle(ctx, program, hlsl_ir_swizzle(instr));
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return true;
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default:
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break;
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}
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