vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1.

This commit is contained in:
Francisco Casas
2024-05-30 15:06:13 -04:00
committed by Henri Verbeet
parent b46eac35c0
commit 379cd9b7b5
Notes: Henri Verbeet 2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
2 changed files with 46 additions and 30 deletions

View File

@@ -2795,32 +2795,6 @@ static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_swizzle *swizzle = hlsl_ir_swizzle(instr);
const struct hlsl_ir_node *val = swizzle->val.node;
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = VKD3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].reg = val->reg.id,
.srcs[0].swizzle = hlsl_combine_swizzles(hlsl_swizzle_from_writemask(val->reg.writemask),
swizzle->swizzle, instr->data_type->dimx),
.src_count = 1,
};
VKD3D_ASSERT(instr->reg.allocated);
VKD3D_ASSERT(val->reg.allocated);
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
{
struct vkd3d_shader_instruction *vsir_instr;
@@ -2863,10 +2837,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
d3dbc_write_resource_load(d3dbc, instr);
break;
case HLSL_IR_SWIZZLE:
d3dbc_write_swizzle(d3dbc, instr);
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];