mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-12-15 08:03:30 -08:00
vkd3d-shader/msl: Implement VSIR_OP_COS.
This commit is contained in:
Notes:
Henri Verbeet
2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
@@ -56,9 +56,8 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
|
||||
todo(msl) draw quad
|
||||
probe (0, 0) rgba (1000.0, 707.0, -0.0, -707.0)
|
||||
|
||||
draw quad
|
||||
probe (0, 0) f32(1000.0, 707.0, -0.0, -707.0)
|
||||
|
||||
[pixel shader]
|
||||
uniform float4 a;
|
||||
|
||||
Reference in New Issue
Block a user