vkd3d-shader/msl: Implement VSIR_OP_COS.

This commit is contained in:
Henri Verbeet
2025-09-22 16:25:17 +02:00
parent acccbc483e
commit 3794411d95
Notes: Henri Verbeet 2025-09-29 13:05:30 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1753
2 changed files with 5 additions and 3 deletions

View File

@@ -1472,6 +1472,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VSIR_OP_CONTINUE:
msl_continue(gen);
break;
case VSIR_OP_COS:
msl_intrinsic(gen, ins, "cos");
break;
case VSIR_OP_DCL_INDEXABLE_TEMP:
msl_dcl_indexable_temp(gen, ins);
break;