vkd3d-shader: Remove [ ] from x registers in dcl_indexabletemp.

Signed-off-by: Isabella Bosia <ibosia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Isabella Bosia 2020-09-16 12:45:35 +01:00 committed by Alexandre Julliard
parent ef7c28eb93
commit 3757b951f3

View File

@ -1330,7 +1330,7 @@ static void shader_dump_instruction(struct vkd3d_string_buffer *buffer,
break;
case VKD3DSIH_DCL_INDEXABLE_TEMP:
shader_addline(buffer, "%s x[%u][%u], %u", shader_opcode_names[ins->handler_idx],
shader_addline(buffer, "%s x%u[%u], %u", shader_opcode_names[ins->handler_idx],
ins->declaration.indexable_temp.register_idx,
ins->declaration.indexable_temp.register_size,
ins->declaration.indexable_temp.component_count);