vkd3d-shader/glsl: Store a pointer to the vsir program in struct vkd3d_glsl_generator.

This commit is contained in:
Henri Verbeet 2023-11-17 18:39:48 +01:00 committed by Alexandre Julliard
parent 5f1f7ababb
commit 374c5fcbdd
Notes: Alexandre Julliard 2024-03-13 22:17:52 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/716

View File

@ -20,7 +20,7 @@
struct vkd3d_glsl_generator
{
struct vkd3d_shader_version version;
struct vsir_program *program;
struct vkd3d_string_buffer buffer;
struct vkd3d_shader_location location;
struct vkd3d_shader_message_context *message_context;
@ -42,7 +42,7 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &generator->version;
const struct vkd3d_shader_version *version = &generator->program->shader_version;
/*
* TODO: Implement in_subroutine
@ -76,9 +76,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
}
}
static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vsir_program *program, struct vkd3d_shader_code *out)
static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator, struct vkd3d_shader_code *out)
{
const struct vkd3d_shader_instruction_array *instructions = &generator->program->instructions;
unsigned int i;
void *code;
@ -87,9 +87,9 @@ static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
for (i = 0; i < program->instructions.count; ++i)
for (i = 0; i < instructions->count; ++i)
{
vkd3d_glsl_handle_instruction(generator, &program->instructions.elements[i]);
vkd3d_glsl_handle_instruction(generator, &instructions->elements[i]);
}
if (generator->failed)
@ -114,10 +114,10 @@ static void vkd3d_glsl_generator_cleanup(struct vkd3d_glsl_generator *gen)
}
static void vkd3d_glsl_generator_init(struct vkd3d_glsl_generator *gen,
const struct vkd3d_shader_version *version, struct vkd3d_shader_message_context *message_context)
struct vsir_program *program, struct vkd3d_shader_message_context *message_context)
{
memset(gen, 0, sizeof(*gen));
gen->version = *version;
gen->program = program;
vkd3d_string_buffer_init(&gen->buffer);
gen->message_context = message_context;
}
@ -128,8 +128,8 @@ int glsl_compile(struct vsir_program *program, struct vkd3d_shader_code *out,
struct vkd3d_glsl_generator generator;
int ret;
vkd3d_glsl_generator_init(&generator, &program->shader_version, message_context);
ret = vkd3d_glsl_generator_generate(&generator, program, out);
vkd3d_glsl_generator_init(&generator, program, message_context);
ret = vkd3d_glsl_generator_generate(&generator, out);
vkd3d_glsl_generator_cleanup(&generator);
return ret;