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synced 2024-11-21 16:46:41 -08:00
libs/vkd3d-shader: Introduce separate stream for execution mode declarations.
Tessellation and geometry shaders generate a lot of execution mode declarations. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -220,16 +220,10 @@ struct vkd3d_spirv_builder
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struct vkd3d_spirv_stream global_stream; /* types, constants, global variables */
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struct vkd3d_spirv_stream function_stream; /* function definitions */
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struct vkd3d_spirv_stream execution_mode_stream; /* execution mode instructions */
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union
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{
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struct
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{
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uint32_t local_size[3];
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} compute;
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struct
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{
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uint32_t output_vertices;
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} geometry;
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struct
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{
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bool depth_replacing;
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@ -312,25 +306,6 @@ static void vkd3d_spirv_set_execution_model(struct vkd3d_spirv_builder *builder,
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}
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}
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static void vkd3d_spirv_set_local_size(struct vkd3d_spirv_builder *builder,
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unsigned int x, unsigned int y, unsigned int z)
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{
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assert(builder->execution_model == SpvExecutionModelGLCompute);
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builder->u.compute.local_size[0] = x;
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builder->u.compute.local_size[1] = y;
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builder->u.compute.local_size[2] = z;
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}
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static void vkd3d_spirv_set_output_vertices(struct vkd3d_spirv_builder *builder,
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unsigned int output_vertex_count)
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{
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assert(builder->execution_model == SpvExecutionModelGeometry);
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assert(output_vertex_count > 0);
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builder->u.geometry.output_vertices = output_vertex_count;
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}
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static void vkd3d_spirv_enable_depth_replacing(struct vkd3d_spirv_builder *builder)
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{
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assert(builder->execution_model == SpvExecutionModelFragment);
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@ -783,7 +758,7 @@ static void vkd3d_spirv_build_op_entry_point(struct vkd3d_spirv_stream *stream,
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}
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static void vkd3d_spirv_build_op_execution_mode(struct vkd3d_spirv_stream *stream,
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uint32_t entry_point, SpvExecutionMode mode, uint32_t *literals, unsigned int literal_count)
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uint32_t entry_point, SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
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{
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vkd3d_spirv_build_op2v(stream, SpvOpExecutionMode, entry_point, mode, literals, literal_count);
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}
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@ -1491,6 +1466,7 @@ static void vkd3d_spirv_builder_init(struct vkd3d_spirv_builder *builder)
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vkd3d_spirv_stream_init(&builder->annotation_stream);
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vkd3d_spirv_stream_init(&builder->global_stream);
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vkd3d_spirv_stream_init(&builder->function_stream);
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vkd3d_spirv_stream_init(&builder->execution_mode_stream);
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vkd3d_spirv_stream_init(&builder->insertion_stream);
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builder->insertion_location = ~(size_t)0;
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@ -1515,6 +1491,7 @@ static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
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vkd3d_spirv_stream_free(&builder->annotation_stream);
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vkd3d_spirv_stream_free(&builder->global_stream);
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vkd3d_spirv_stream_free(&builder->function_stream);
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vkd3d_spirv_stream_free(&builder->execution_mode_stream);
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vkd3d_spirv_stream_free(&builder->insertion_stream);
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@ -1523,31 +1500,19 @@ static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder)
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vkd3d_free(builder->iface);
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}
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static void vkd3d_spirv_build_execution_mode_declarations(struct vkd3d_spirv_builder *builder,
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static void vkd3d_spirv_build_additional_execution_modes(struct vkd3d_spirv_builder *builder,
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struct vkd3d_spirv_stream *stream)
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{
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const uint32_t function_id = builder->main_function_id;
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switch (builder->execution_model)
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{
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case SpvExecutionModelGeometry:
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if (builder->u.geometry.output_vertices)
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vkd3d_spirv_build_op_execution_mode(stream, function_id,
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SpvExecutionModeOutputVertices, &builder->u.geometry.output_vertices, 1);
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break;
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case SpvExecutionModelFragment:
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if (builder->u.fragment.depth_replacing)
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vkd3d_spirv_build_op_execution_mode(stream, function_id,
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SpvExecutionModeDepthReplacing, NULL, 0);
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break;
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case SpvExecutionModelGLCompute:
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vkd3d_spirv_build_op_execution_mode(stream, function_id,
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SpvExecutionModeLocalSize, builder->u.compute.local_size,
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ARRAY_SIZE(builder->u.compute.local_size));
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break;
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default:
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break;
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}
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@ -1570,6 +1535,7 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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vkd3d_spirv_build_word(&stream, builder->current_id); /* bound */
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vkd3d_spirv_build_word(&stream, 0); /* schema, reserved */
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/* capabilities */
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for (i = 0; capability_mask; ++i)
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{
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if (capability_mask & 1)
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@ -1579,17 +1545,21 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
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if (builder->capability_draw_parameters)
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vkd3d_spirv_build_op_capability(&stream, SpvCapabilityDrawParameters);
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/* extensions */
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if (builder->capability_draw_parameters)
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vkd3d_spirv_build_op_extension(&stream, "SPV_KHR_shader_draw_parameters");
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if (builder->ext_instr_set_glsl_450)
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vkd3d_spirv_build_op_ext_inst_import(&stream, builder->ext_instr_set_glsl_450, "GLSL.std.450");
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/* entry point declarations */
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vkd3d_spirv_build_op_memory_model(&stream, SpvAddressingModelLogical, SpvMemoryModelGLSL450);
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vkd3d_spirv_build_op_entry_point(&stream, builder->execution_model, builder->main_function_id,
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"main", builder->iface, builder->iface_element_count);
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vkd3d_spirv_build_execution_mode_declarations(builder, &stream);
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/* execution mode declarations */
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vkd3d_spirv_stream_append(&stream, &builder->execution_mode_stream);
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vkd3d_spirv_build_additional_execution_modes(builder, &stream);
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vkd3d_spirv_stream_append(&stream, &builder->debug_stream);
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vkd3d_spirv_stream_append(&stream, &builder->annotation_stream);
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@ -2438,6 +2408,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
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return val_id;
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}
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static void vkd3d_dxbc_compiler_emit_execution_mode(struct vkd3d_dxbc_compiler *compiler,
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SpvExecutionMode mode, const uint32_t *literals, unsigned int literal_count)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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vkd3d_spirv_build_op_execution_mode(&builder->execution_mode_stream,
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builder->main_function_id, mode, literals, literal_count);
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}
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static void vkd3d_dxbc_compiler_emit_execution_mode1(struct vkd3d_dxbc_compiler *compiler,
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SpvExecutionMode mode, const uint32_t literal)
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{
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vkd3d_dxbc_compiler_emit_execution_mode(compiler, mode, &literal, 1);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_abs(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
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{
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@ -3572,18 +3557,18 @@ static void vkd3d_dxbc_compiler_emit_dcl_output_siv(struct vkd3d_dxbc_compiler *
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static void vkd3d_dxbc_compiler_emit_dcl_vertices_out(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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vkd3d_spirv_set_output_vertices(builder, instruction->declaration.count);
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vkd3d_dxbc_compiler_emit_execution_mode1(compiler,
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SpvExecutionModeOutputVertices, instruction->declaration.count);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_thread_group_size *group_size = &instruction->declaration.thread_group_size;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const uint32_t local_size[] = {group_size->x, group_size->y, group_size->z};
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vkd3d_spirv_set_local_size(builder, group_size->x, group_size->y, group_size->z);
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vkd3d_dxbc_compiler_emit_execution_mode(compiler,
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SpvExecutionModeLocalSize, local_size, ARRAY_SIZE(local_size));
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}
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static SpvOp vkd3d_dxbc_compiler_map_alu_instruction(const struct vkd3d_shader_instruction *instruction)
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