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vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_load_component().
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committed by
Alexandre Julliard
parent
f649db23a5
commit
372ddd1f29
Notes:
Alexandre Julliard
2023-08-08 21:47:28 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/290
@@ -1150,7 +1150,7 @@ struct hlsl_ir_load *hlsl_new_load_parent(struct hlsl_ctx *ctx, const struct hls
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_add_load_component(struct hlsl_ctx *ctx, struct list *instrs,
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struct hlsl_ir_node *hlsl_add_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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struct hlsl_ir_node *var_instr, unsigned int comp, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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