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vkd3d-shader/hlsl: Add DepthStencilView object type.
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Notes:
Alexandre Julliard
2024-02-22 23:03:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/660
@ -3380,7 +3380,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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static const struct
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{
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char name[13];
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char name[20];
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enum hlsl_type_class class;
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enum hlsl_base_type base_type;
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unsigned int dimx, dimy;
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@ -3396,6 +3396,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
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{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
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{"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
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{"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1},
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};
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static const struct
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@ -3521,9 +3523,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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type->e.version = technique_types[i].version;
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hlsl_scope_add_type(ctx->globals, type);
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}
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type = hlsl_new_type(ctx, "RenderTargetView", HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1);
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hlsl_scope_add_type(ctx->globals, type);
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}
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static bool hlsl_ctx_init(struct hlsl_ctx *ctx, const struct vkd3d_shader_compile_info *compile_info,
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@ -97,6 +97,7 @@ enum hlsl_base_type
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HLSL_TYPE_VERTEXSHADER,
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HLSL_TYPE_PASS,
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HLSL_TYPE_RENDERTARGETVIEW,
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HLSL_TYPE_DEPTHSTENCILVIEW,
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HLSL_TYPE_TECHNIQUE,
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HLSL_TYPE_EFFECT_GROUP,
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HLSL_TYPE_STRING,
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@ -6450,6 +6450,10 @@ type_no_void:
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{
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$$ = hlsl_get_type(ctx->cur_scope, "RenderTargetView", true, true);
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}
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| KW_DEPTHSTENCILVIEW
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{
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$$ = hlsl_get_type(ctx->cur_scope, "DepthStencilView", true, true);
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}
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type:
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type_no_void
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