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vkd3d-shader/msl: Implement VKD3DSIH_ULT.
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Notes:
Henri Verbeet
2025-06-11 20:37:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1560
@@ -1096,6 +1096,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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break;
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case VKD3DSIH_ILT:
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case VKD3DSIH_LTO:
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case VKD3DSIH_ULT:
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msl_relop(gen, ins, "<");
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break;
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case VKD3DSIH_MAD:
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@@ -15,77 +15,77 @@ uint4 main() : sv_target
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[test]
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uniform 0 float 42.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x5140, 0x5140, 0x5140, 0x5140)
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% zero
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uniform 0 float 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x0, 0x0, 0x0, 0x0)
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% negative zero
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uniform 0 uint 0x8000
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0)
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% subnormal number
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uniform 0 float 5.9604645e-08
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x1, 0x1, 0x1, 0x1)
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% subnormal number
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uniform 0 float 1.1920929e-07
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x2, 0x2, 0x2, 0x2)
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% subnormal number
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uniform 0 float 2.3841858e-07
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x4, 0x4, 0x4, 0x4)
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% subnormal number
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uniform 0 float 4.7683716e-07
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x8, 0x8, 0x8, 0x8)
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% subnormal number
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uniform 0 float 9.536743e-07
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x10, 0x10, 0x10, 0x10)
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% subnormal number
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uniform 0 float 1.9073486e-06
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x20, 0x20, 0x20, 0x20)
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% subnormal number
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uniform 0 float 3.8146973e-06
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x40, 0x40, 0x40, 0x40)
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% subnormal number
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uniform 0 float 7.6293945e-06
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x80, 0x80, 0x80, 0x80)
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% subnormal number
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uniform 0 float 1.5258789e-05
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x100, 0x100, 0x100, 0x100)
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% subnormal number
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uniform 0 float 3.0517578e-05
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x200, 0x200, 0x200, 0x200)
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% I'd love to use rgba probes here but msvc doesn't scanf infinity :(
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% positive infinity
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uniform 0 uint 0x7f800000
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0x7c00, 0x7c00, 0x7c00, 0x7c00)
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% negative infinity
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uniform 0 uint 0xff800000
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todo(msl) draw quad
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draw quad
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probe (0, 0) u32(0xfc00, 0xfc00, 0xfc00, 0xfc00)
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@@ -612,10 +612,10 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0 0 3 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (304.0, 305.0, 306.0, 307.0)
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uniform 0 float4 1 0 3 1
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (3.0, 4.0, 5.0, 6.0)
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[require]
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