vkd3d-shader/ir: Validate data types for SIGN source modifiers.

This commit is contained in:
Giovanni Mascellani
2025-06-09 21:16:53 +02:00
committed by Henri Verbeet
parent e1ca552173
commit 3689d3076c
Notes: Henri Verbeet 2025-06-19 20:51:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1551

View File

@@ -8681,6 +8681,7 @@ static void vsir_validate_src_param(struct validation_context *ctx,
[VKD3DSPSM_NEG] = {F64_BIT | F32_BIT | F16_BIT | I32_BIT | U64_BIT | U32_BIT | U16_BIT}, [VKD3DSPSM_NEG] = {F64_BIT | F32_BIT | F16_BIT | I32_BIT | U64_BIT | U32_BIT | U16_BIT},
[VKD3DSPSM_BIAS] = {F32_BIT}, [VKD3DSPSM_BIAS] = {F32_BIT},
[VKD3DSPSM_BIASNEG] = {F32_BIT}, [VKD3DSPSM_BIASNEG] = {F32_BIT},
[VKD3DSPSM_SIGN] = {F32_BIT},
}; };
vsir_validate_register(ctx, &src->reg); vsir_validate_register(ctx, &src->reg);