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vkd3d-shader/fx: Fix checking for a GS with stream output.
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Notes:
Henri Verbeet
2024-11-04 17:11:22 +01:00
Approved-by: Nikolay Sivov (@nsivov) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1237
@ -3295,7 +3295,7 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
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parse_fx_print_indent(parser);
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parse_fx_print_indent(parser);
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vkd3d_string_buffer_printf(&parser->buffer, "}");
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vkd3d_string_buffer_printf(&parser->buffer, "}");
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if (object_type == FX_4_OBJECT_TYPE_GEOMETRY_SHADER && gs_so.sodecl)
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if (object_type == FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO && gs_so.sodecl)
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{
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{
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vkd3d_string_buffer_printf(&parser->buffer, "\n/* Stream output declaration: \"%s\" */",
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vkd3d_string_buffer_printf(&parser->buffer, "\n/* Stream output declaration: \"%s\" */",
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fx_4_get_string(parser, gs_so.sodecl));
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fx_4_get_string(parser, gs_so.sodecl));
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