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vkd3d-shader/msl: Implement VKD3DSIH_IADD.
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Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -92,10 +92,16 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
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{
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case DXGI_FORMAT_R32G32B32A32_FLOAT:
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return MTLVertexFormatFloat4;
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case DXGI_FORMAT_R32G32B32A32_UINT:
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return MTLVertexFormatUInt4;
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case DXGI_FORMAT_R32G32_FLOAT:
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return MTLVertexFormatFloat2;
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case DXGI_FORMAT_R32G32_SINT:
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return MTLVertexFormatInt2;
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case DXGI_FORMAT_R32_FLOAT:
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return MTLVertexFormatFloat;
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case DXGI_FORMAT_R32_UINT:
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return MTLVertexFormatUInt;
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default:
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return MTLVertexFormatInvalid;
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}
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