vkd3d-shader/msl: Implement VKD3DSIH_IADD.

This commit is contained in:
Henri Verbeet
2025-05-23 11:24:54 +02:00
parent cc33439f19
commit 3673b65485
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
10 changed files with 36 additions and 29 deletions

View File

@@ -92,10 +92,16 @@ static MTLVertexFormat get_metal_attribute_format(DXGI_FORMAT format)
{
case DXGI_FORMAT_R32G32B32A32_FLOAT:
return MTLVertexFormatFloat4;
case DXGI_FORMAT_R32G32B32A32_UINT:
return MTLVertexFormatUInt4;
case DXGI_FORMAT_R32G32_FLOAT:
return MTLVertexFormatFloat2;
case DXGI_FORMAT_R32G32_SINT:
return MTLVertexFormatInt2;
case DXGI_FORMAT_R32_FLOAT:
return MTLVertexFormatFloat;
case DXGI_FORMAT_R32_UINT:
return MTLVertexFormatUInt;
default:
return MTLVertexFormatInvalid;
}