vkd3d-shader/msl: Implement VKD3DSIH_IADD.

This commit is contained in:
Henri Verbeet
2025-05-23 11:24:54 +02:00
parent cc33439f19
commit 3673b65485
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
10 changed files with 36 additions and 29 deletions

View File

@@ -383,31 +383,31 @@ uniform 4 float4 5.0 6.0 7.0 8.0
uniform 8 float4 9.0 10.0 11.0 12.0
if(sm<4) uniform 12 float4 0 0 0 0
if(sm>=4) uniform 12 int4 0 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.0, 2.0, 3.0, 4.0)
if(sm<4) uniform 12 float4 1 0 0 0
if(sm>=4) uniform 12 int4 1 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(5.0, 6.0, 7.0, 8.0)
if(sm<4) uniform 12 float4 0 1 0 0
if(sm>=4) uniform 12 int4 0 1 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(5.0, 6.0, 7.0, 8.0)
if(sm<4) uniform 12 float4 1 1 0 0
if(sm>=4) uniform 12 int4 1 1 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(9.0, 10.0, 11.0, 12.0)
if(sm<4) uniform 12 float4 0.5 0 0 0
if(sm>=4) uniform 12 int4 0 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(1.0, 2.0, 3.0, 4.0)
if(sm<4) uniform 12 float4 0 1.4 0 0
if(sm>=4) uniform 12 int4 0 1 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(5.0, 6.0, 7.0, 8.0)
if(sm<4) uniform 12 float4 1.5 0 0 0
if(sm>=4) uniform 12 int4 2 0 0 0
todo(msl) draw quad
draw quad
probe (0, 0) rgba(9.0, 10.0, 11.0, 12.0)
[require]