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vkd3d-shader/msl: Implement VKD3DSIH_IADD.
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Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -124,11 +124,11 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint 0
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uniform 4 uint 0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgbaui(0xfff, 0x7ff, 0, 0)
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uniform 0 uint 1
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uniform 4 uint 0xfff
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgbaui(0x1000, 0x17fe, 0, 0)
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[pixel shader]
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@@ -147,14 +147,14 @@ uniform 4 uint 0xffe
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% i is allocated differently between SM4-5 and SM6
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uniform 5 uint 2
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uniform 8 uint 2
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todo(msl) draw quad
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draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(0x801, 0x1ffd, 0, 0)
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uniform 0 uint 0
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uniform 4 uint 0
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uniform 5 uint 0
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uniform 8 uint 0
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todo(msl) draw quad
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draw quad
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 0, 0)
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[pixel shader]
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