vkd3d-shader/msl: Implement VKD3DSIH_IADD.

This commit is contained in:
Henri Verbeet
2025-05-23 11:24:54 +02:00
parent cc33439f19
commit 3673b65485
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
10 changed files with 36 additions and 29 deletions

View File

@@ -271,7 +271,7 @@ uniform 0 uint 0
uniform 4 uint 0
uniform 8 uint 0xffd
uniform 12 uint 1
todo(msl) draw quad
draw quad
probe (0, 0) rgbai(1, -0xfff, 0xffe, -0xffe)
[pixel shader]
@@ -290,14 +290,14 @@ uniform 4 uint 0xffe
% i is allocated differently between SM4-5 and SM6
uniform 5 uint 2
uniform 8 uint 2
todo(msl) draw quad
draw quad
% In D3D12 with SM5 all reads to the array return 0
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(0xfffff803, 0x1ffd, 0, 0)
uniform 0 uint 0
uniform 4 uint 0
uniform 5 uint 0
uniform 8 uint 0
todo(msl) draw quad
draw quad
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 0, 0)
[pixel shader]