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vkd3d-shader/msl: Implement VKD3DSIH_IADD.
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Notes:
Henri Verbeet
2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
@@ -300,13 +300,13 @@ if(sm>=6) uniform 4 uint 0x4200
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% i is allocated differently between SM4-5 and SM6
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uniform 5 uint 2
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uniform 8 uint 2
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todo(msl | sm>=6) draw quad
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todo(sm>=6) draw quad
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probe (0, 0) rgba(10.25, 3.5, 0.0, 0.0)
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uniform 0 uint 0
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uniform 4 uint 0
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uniform 5 uint 0
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uniform 8 uint 0
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todo(msl | sm>=6) draw quad
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todo(sm>=6) draw quad
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probe (0, 0) rgba(1.0, 2.0, 0, 0)
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[pixel shader]
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