vkd3d-shader/msl: Implement VKD3DSIH_IADD.

This commit is contained in:
Henri Verbeet
2025-05-23 11:24:54 +02:00
parent cc33439f19
commit 3673b65485
Notes: Henri Verbeet 2025-06-09 16:31:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1547
10 changed files with 36 additions and 29 deletions

View File

@@ -300,13 +300,13 @@ if(sm>=6) uniform 4 uint 0x4200
% i is allocated differently between SM4-5 and SM6
uniform 5 uint 2
uniform 8 uint 2
todo(msl | sm>=6) draw quad
todo(sm>=6) draw quad
probe (0, 0) rgba(10.25, 3.5, 0.0, 0.0)
uniform 0 uint 0
uniform 4 uint 0
uniform 5 uint 0
uniform 8 uint 0
todo(msl | sm>=6) draw quad
todo(sm>=6) draw quad
probe (0, 0) rgba(1.0, 2.0, 0, 0)
[pixel shader]