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vkd3d-shader/msl: Include metal_stdlib in the generated code.
We're already using functions not made available through either metal_common or metal_texture. This doesn't seem to be an issue for the Metal shader runner, possibly because the "online" compiler includes the required headers by default. In any case, including metal_stdlib should make all of MSLib available.
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Notes:
Henri Verbeet
2025-11-04 15:55:42 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1808
@@ -2128,8 +2128,7 @@ static int msl_generator_generate(struct msl_generator *gen, struct vkd3d_shader
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MESSAGE("Generating a MSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n");
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vkd3d_string_buffer_printf(gen->buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL));
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vkd3d_string_buffer_printf(gen->buffer, "#include <metal_common>\n");
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vkd3d_string_buffer_printf(gen->buffer, "#include <metal_texture>\n\n");
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vkd3d_string_buffer_printf(gen->buffer, "#include <metal_stdlib>\n");
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vkd3d_string_buffer_printf(gen->buffer, "using namespace metal;\n\n");
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if (gen->program->global_flags & ~(VKD3DSGF_REFACTORING_ALLOWED | VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL))
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