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tests/d3dbc: Add some tests for lrp instructions.
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Notes:
Henri Verbeet
2025-12-02 14:38:06 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1850
@@ -52,6 +52,7 @@ vkd3d_cross_tests = \
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tests/hlsl_d3d12
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vkd3d_shader_tests = \
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tests/d3dbc/lrp.shader_test \
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tests/d3dbc/nrm.shader_test \
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tests/hlsl/abs.shader_test \
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tests/hlsl/all.shader_test \
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51
tests/d3dbc/lrp.shader_test
Normal file
51
tests/d3dbc/lrp.shader_test
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@@ -0,0 +1,51 @@
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[require]
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shader model = 2.0
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[rtv 0]
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format r32g32b32a32-float
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size (2d, 64, 64)
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[vertex shader]
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void main(float4 p : POSITION, out float4 t : TEXCOORD, out float4 position : SV_Position)
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{
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position = t = p;
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}
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[pixel shader d3dbc-hex]
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ffff0200 % ps_2_0
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05000051 a00f0002 40800000 3e800000 40000000 00000000 % def c2, 4, 0.25, 2, 0
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0200001f 80000000 b00f0000 % dcl t0
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03000005 80030000 b0e40000 a0000002 % mul r0.xy, t0, c2.x
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02000013 800c0000 801b0000 % frc r0.zw, r0.wzyx
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03000002 80030000 80e40000 811b0000 % add r0.xy, r0, -r0.wzyx
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03000005 80030000 80e40000 a0550002 % mul r0.xy, r0, c2.y
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03000005 800c0000 801b0000 a0aa0002 % mul r0.zw, r0.wzyx, c2.z
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02000001 800f0001 a0e40001 % mov r1, c1
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04000012 800f0001 80e40000 80e40001 a0e40000 % lrp r1, r0, r1, c0
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02000001 800f0800 80e40001 % mov oC0, r1
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0000ffff % end
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[test]
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uniform 0 float4 0 .25 .75 1
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uniform 4 float4 0 .25 .75 1
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todo draw quad
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probe ( 4, 4) f32(0, .25, .75, 1)
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probe (20, 20) f32(0, .25, .75, 1)
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probe (36, 36) f32(0, .25, .75, 1)
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probe (52, 52) f32(0, .25, .75, 1)
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uniform 0 float4 0 0 0 0
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uniform 4 float4 1 1 1 1
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todo draw quad
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probe ( 4, 4) f32(-1.0, 0.75, 1.5, -2.0)
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probe (20, 20) f32(-0.5, 0.25, 0.5, -1.0)
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probe (36, 36) f32( 0.0, -0.25, -0.5, 0.0)
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probe (52, 52) f32( 0.5, -0.75, -1.5, 1.0)
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uniform 0 float4 -2 -1 4 3
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uniform 4 float4 0 1 2 1
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todo draw quad
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probe ( 4, 4) f32(-4, 0.5, 1, 7)
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probe (20, 20) f32(-3, -0.5, 3, 5)
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probe (36, 36) f32(-2, -1.5, 5, 3)
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probe (52, 52) f32(-1, -2.5, 7, 1)
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