vkd3d-shader/hlsl: Partially defer continue resolution.

We need 'for' iter blocks to be separate for loop unrolling.
This commit is contained in:
Victor Chiletto
2024-10-16 17:19:36 -03:00
committed by Henri Verbeet
parent 5d8448a44e
commit 351d58a95b
Notes: Henri Verbeet 2024-12-12 17:48:02 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1053
4 changed files with 139 additions and 36 deletions

View File

@@ -2064,7 +2064,7 @@ struct hlsl_ir_node *hlsl_new_jump(struct hlsl_ctx *ctx, enum hlsl_ir_jump_type
return &jump->node;
}
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx, struct hlsl_block *iter,
struct hlsl_block *block, enum hlsl_ir_loop_unroll_type unroll_type,
unsigned int unroll_limit, const struct vkd3d_shader_location *loc)
{
@@ -2076,6 +2076,10 @@ struct hlsl_ir_node *hlsl_new_loop(struct hlsl_ctx *ctx,
hlsl_block_init(&loop->body);
hlsl_block_add_block(&loop->body, block);
hlsl_block_init(&loop->iter);
if (iter)
hlsl_block_add_block(&loop->iter, iter);
loop->unroll_type = unroll_type;
loop->unroll_limit = unroll_limit;
return &loop->node;
@@ -2231,14 +2235,21 @@ static struct hlsl_ir_node *clone_load(struct hlsl_ctx *ctx, struct clone_instr_
static struct hlsl_ir_node *clone_loop(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_loop *src)
{
struct hlsl_block iter, body;
struct hlsl_ir_node *dst;
struct hlsl_block body;
if (!clone_block(ctx, &body, &src->body, map))
if (!clone_block(ctx, &iter, &src->iter, map))
return NULL;
if (!(dst = hlsl_new_loop(ctx, &body, src->unroll_type, src->unroll_limit, &src->node.loc)))
if (!clone_block(ctx, &body, &src->body, map))
{
hlsl_block_cleanup(&iter);
return NULL;
}
if (!(dst = hlsl_new_loop(ctx, &iter, &body, src->unroll_type, src->unroll_limit, &src->node.loc)))
{
hlsl_block_cleanup(&iter);
hlsl_block_cleanup(&body);
return NULL;
}
@@ -3713,6 +3724,7 @@ static void free_ir_load(struct hlsl_ir_load *load)
static void free_ir_loop(struct hlsl_ir_loop *loop)
{
hlsl_block_cleanup(&loop->body);
hlsl_block_cleanup(&loop->iter);
vkd3d_free(loop);
}