mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests: Add a test for occlusion queries.
This commit is contained in:
parent
531875d924
commit
3512a74a39
133
tests/d3d12.c
133
tests/d3d12.c
@ -11488,6 +11488,138 @@ static void test_query_pipeline_statistics(void)
|
||||
destroy_test_context(&context);
|
||||
}
|
||||
|
||||
static void test_query_occlusion(void)
|
||||
{
|
||||
struct test_context_desc desc;
|
||||
ID3D12GraphicsCommandList *command_list;
|
||||
struct test_context context;
|
||||
ID3D12CommandQueue *queue;
|
||||
ID3D12Device *device;
|
||||
struct depth_stencil_resource ds;
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
|
||||
D3D12_QUERY_HEAP_DESC heap_desc;
|
||||
ID3D12QueryHeap *query_heap;
|
||||
ID3D12Resource *resource;
|
||||
struct resource_readback rb;
|
||||
HRESULT hr;
|
||||
int i;
|
||||
|
||||
static const DWORD ps_code[] =
|
||||
{
|
||||
#if 0
|
||||
float depth;
|
||||
|
||||
float main() : SV_Depth
|
||||
{
|
||||
return depth;
|
||||
}
|
||||
#endif
|
||||
0x43425844, 0x91af6cd0, 0x7e884502, 0xcede4f54, 0x6f2c9326, 0x00000001, 0x000000b0, 0x00000003,
|
||||
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
||||
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0xffffffff,
|
||||
0x00000e01, 0x445f5653, 0x68747065, 0xababab00, 0x52444853, 0x00000038, 0x00000040, 0x0000000e,
|
||||
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x02000065, 0x0000c001, 0x05000036, 0x0000c001,
|
||||
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
|
||||
};
|
||||
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
|
||||
static const struct
|
||||
{
|
||||
D3D12_QUERY_TYPE type;
|
||||
bool draw;
|
||||
float clear_depth;
|
||||
float depth;
|
||||
bool result_is_zero;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
{D3D12_QUERY_TYPE_OCCLUSION, false, 1.0f, 0.5f, true},
|
||||
{D3D12_QUERY_TYPE_OCCLUSION, true, 1.0f, 0.5f, false},
|
||||
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 1.0f, 0.5f, true},
|
||||
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 1.0f, 0.5f, false},
|
||||
{D3D12_QUERY_TYPE_OCCLUSION, false, 0.0f, 0.5f, true},
|
||||
{D3D12_QUERY_TYPE_OCCLUSION, true, 0.0f, 0.5f, true},
|
||||
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, false, 0.0f, 0.5f, true},
|
||||
{D3D12_QUERY_TYPE_BINARY_OCCLUSION, true, 0.0f, 0.5f, true},
|
||||
};
|
||||
|
||||
memset(&desc, 0, sizeof(desc));
|
||||
desc.no_render_target = true;
|
||||
if (!init_test_context(&context, &desc))
|
||||
return;
|
||||
device = context.device;
|
||||
command_list = context.list;
|
||||
queue = context.queue;
|
||||
|
||||
init_depth_stencil(&ds, context.device, 640, 480, DXGI_FORMAT_D32_FLOAT, 0, NULL);
|
||||
set_viewport(&context.viewport, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
|
||||
set_rect(&context.scissor_rect, 0, 0, 640, 480);
|
||||
|
||||
context.root_signature = create_32bit_constants_root_signature(context.device,
|
||||
0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
|
||||
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL);
|
||||
pso_desc.NumRenderTargets = 0;
|
||||
pso_desc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
|
||||
pso_desc.DepthStencilState.DepthEnable = TRUE;
|
||||
pso_desc.DepthStencilState.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
|
||||
pso_desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_LESS;
|
||||
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
|
||||
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
|
||||
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
|
||||
|
||||
heap_desc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
|
||||
heap_desc.Count = ARRAY_SIZE(tests);
|
||||
heap_desc.NodeMask = 0;
|
||||
hr = ID3D12Device_CreateQueryHeap(device, &heap_desc, &IID_ID3D12QueryHeap, (void **)&query_heap);
|
||||
ok(SUCCEEDED(hr), "ID3D12Device_CreateQueryHeap failed, type %u, hr %#x.\n", heap_desc.Type, hr);
|
||||
|
||||
resource = create_readback_buffer(device, ARRAY_SIZE(tests) * sizeof(UINT64));
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
ID3D12GraphicsCommandList_BeginQuery(command_list, query_heap, tests[i].type, i);
|
||||
|
||||
if (tests[i].draw)
|
||||
{
|
||||
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
|
||||
D3D12_CLEAR_FLAG_DEPTH, tests[i].clear_depth, 0, 0, NULL);
|
||||
|
||||
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 0, NULL, FALSE, &ds.dsv_handle);
|
||||
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
|
||||
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
|
||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
|
||||
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
|
||||
|
||||
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &tests[i].depth, 0);
|
||||
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
|
||||
}
|
||||
|
||||
ID3D12GraphicsCommandList_EndQuery(command_list, query_heap, tests[i].type, i);
|
||||
ID3D12GraphicsCommandList_ResolveQueryData(command_list, query_heap, tests[i].type, i, 1,
|
||||
resource, i * sizeof(UINT64));
|
||||
}
|
||||
|
||||
hr = ID3D12GraphicsCommandList_Close(command_list);
|
||||
ok(SUCCEEDED(hr), "Close failed, hr %#x.\n", hr);
|
||||
exec_command_list(queue, command_list);
|
||||
wait_queue_idle(device, queue);
|
||||
|
||||
init_buffer_readback(&rb, resource, DXGI_FORMAT_UNKNOWN, NULL);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(tests); ++i)
|
||||
{
|
||||
const UINT64 result = get_readback_uint64(&rb, i, 0);
|
||||
|
||||
ok((result == 0) == tests[i].result_is_zero, "Test %d: Got %"PRIu64", expected %s 0.\n",
|
||||
i, result, tests[i].result_is_zero ? "==" : "!=");
|
||||
}
|
||||
|
||||
release_resource_readback(&rb);
|
||||
ID3D12QueryHeap_Release(query_heap);
|
||||
destroy_depth_stencil(&ds);
|
||||
destroy_test_context(&context);
|
||||
}
|
||||
|
||||
static void test_execute_indirect(void)
|
||||
{
|
||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
|
||||
@ -11694,5 +11826,6 @@ START_TEST(d3d12)
|
||||
run_test(test_create_query_heap);
|
||||
run_test(test_query_timestamp);
|
||||
run_test(test_query_pipeline_statistics);
|
||||
run_test(test_query_occlusion);
|
||||
run_test(test_execute_indirect);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user