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vkd3d-shader/hlsl: Add a register type field to struct hlsl_reg.
This will be used for temps. After moving temp allocation to vsir, some of these will be VKD3DSPR_SSA, and some will not.
This commit is contained in:
committed by
Henri Verbeet
parent
9d490b83d4
commit
34dbd60e01
Notes:
Henri Verbeet
2025-06-23 20:18:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1485
@@ -309,6 +309,8 @@ struct hlsl_reg
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unsigned int writemask;
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/* Whether the register has been allocated. */
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bool allocated;
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/* Currently only used for numeric registers. */
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enum vkd3d_shader_register_type type;
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};
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/* Types of instruction nodes for the IR.
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