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tests/shader_runner_metal: Set the pipeline sample count in metal_runner_draw().
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Notes:
Henri Verbeet
2025-06-05 16:18:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1537
@@ -686,6 +686,7 @@ static bool metal_runner_draw(struct shader_runner *r, D3D_PRIMITIVE_TOPOLOGY to
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break;
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break;
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}
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}
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}
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}
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pipeline_desc.rasterSampleCount = runner->r.sample_count;
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viewport.width = fb_width;
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viewport.width = fb_width;
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viewport.height = fb_height;
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viewport.height = fb_height;
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