vkd3d-shader/ir: Validate LTO operations.

This commit is contained in:
Giovanni Mascellani
2025-07-17 17:51:50 +02:00
committed by Henri Verbeet
parent a8e8a9ee64
commit 34cb8c63f4
Notes: Henri Verbeet 2025-07-21 12:35:59 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1627

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@@ -10724,6 +10724,7 @@ static void vsir_validate_float_comparison_operation(struct validation_context *
static const bool types[VSIR_DATA_TYPE_COUNT] =
{
[VSIR_DATA_F32] = true,
[VSIR_DATA_F64] = true,
};
vsir_validate_comparison_operation(ctx, instruction, types);
@@ -11606,6 +11607,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
[VSIR_OP_LABEL] = {0, 1, vsir_validate_label},
[VSIR_OP_LOG] = {1, 1, vsir_validate_float_elementwise_operation},
[VSIR_OP_LOOP] = {0, ~0u, vsir_validate_loop},
[VSIR_OP_LTO] = {1, 2, vsir_validate_float_comparison_operation},
[VSIR_OP_NOP] = {0, 0, vsir_validate_nop},
[VSIR_OP_PHI] = {1, ~0u, vsir_validate_phi},
[VSIR_OP_REP] = {0, 1, vsir_validate_rep},