From 349fdd08435227744b35c9c8bb8c6b85720faf9a Mon Sep 17 00:00:00 2001 From: Giovanni Mascellani Date: Mon, 30 Sep 2024 13:07:05 +0200 Subject: [PATCH] vkd3d-shader/ir: Validate INPUT registers. --- libs/vkd3d-shader/ir.c | 101 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index f7d9329c..252592e6 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -6206,6 +6206,103 @@ static void vsir_validate_register_without_indices(struct validation_context *ct reg->idx_count, reg->type); } +static void vsir_validate_io_register(struct validation_context *ctx, + const struct vkd3d_shader_register *reg) +{ + const struct shader_signature *signature; + bool has_control_point = false; + + switch (reg->type) + { + case VKD3DSPR_INPUT: + signature = &ctx->program->input_signature; + + switch (ctx->program->shader_version.type) + { + case VKD3D_SHADER_TYPE_GEOMETRY: + case VKD3D_SHADER_TYPE_HULL: + case VKD3D_SHADER_TYPE_DOMAIN: + has_control_point = true; + break; + + default: + break; + } + break; + + default: + vkd3d_unreachable(); + } + + if (!ctx->program->normalised_io) + { + /* Indices are [register] or [control point, register]. Both are + * allowed to have a relative address. */ + unsigned int expected_idx_count = 1 + !!has_control_point; + + if (reg->idx_count != expected_idx_count) + { + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, + "Invalid index count %u for a register of type %#x.", + reg->idx_count, reg->type); + return; + } + } + else + { + struct signature_element *element; + unsigned int expected_idx_count; + unsigned int signature_idx; + bool is_array = false; + + /* If the signature element is not an array, indices are + * [signature] or [control point, signature]. If the signature + * element is an array, indices are [array, signature] or + * [control point, array, signature]. In any case `signature' is + * not allowed to have a relative address, while the others are. + */ + if (reg->idx_count < 1) + { + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, + "Invalid index count %u for a register of type %#x.", + reg->idx_count, reg->type); + return; + } + + if (reg->idx[reg->idx_count - 1].rel_addr) + { + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, + "Non-NULL relative address for the signature index of a register of type %#x.", + reg->type); + return; + } + + signature_idx = reg->idx[reg->idx_count - 1].offset; + + if (signature_idx >= signature->element_count) + { + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, + "Signature index %u exceeds the signature size %u in a register of type %#x.", + signature_idx, signature->element_count, reg->type); + return; + } + + element = &signature->elements[signature_idx]; + if (element->register_count > 1) + is_array = true; + + expected_idx_count = 1 + !!has_control_point + !!is_array; + + if (reg->idx_count != expected_idx_count) + { + validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX_COUNT, + "Invalid index count %u for a register of type %#x.", + reg->idx_count, reg->type); + return; + } + } +} + static void vsir_validate_temp_register(struct validation_context *ctx, const struct vkd3d_shader_register *reg) { @@ -6519,6 +6616,10 @@ static void vsir_validate_register(struct validation_context *ctx, vsir_validate_temp_register(ctx, reg); break; + case VKD3DSPR_INPUT: + vsir_validate_io_register(ctx, reg); + break; + case VKD3DSPR_RASTOUT: vsir_validate_rastout_register(ctx, reg); break;