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vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.
At this point, the parse code is free of offsets; it only uses index paths. Signed-off-by: Francisco Casas <fcasas@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
5b664c7a5c
commit
349aab2a6a
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/5
@@ -866,6 +866,26 @@ static bool type_is_single_reg(const struct hlsl_type *type)
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return type->type == HLSL_CLASS_SCALAR || type->type == HLSL_CLASS_VECTOR;
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}
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static bool copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_deref *other)
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{
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unsigned int i;
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memset(deref, 0, sizeof(*deref));
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if (!other)
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return true;
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assert(!other->offset.node);
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if (!init_deref(ctx, deref, other->var, other->path_len))
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return false;
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for (i = 0; i < deref->path_len; ++i)
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hlsl_src_from_node(&deref->path[i], other->path[i].node);
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return true;
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}
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void hlsl_cleanup_deref(struct hlsl_deref *deref)
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{
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unsigned int i;
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@@ -1135,9 +1155,8 @@ struct hlsl_ir_load *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_b
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}
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struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struct hlsl_type *data_type,
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enum hlsl_resource_load_type type, struct hlsl_ir_var *resource, struct hlsl_ir_node *resource_offset,
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struct hlsl_ir_var *sampler, struct hlsl_ir_node *sampler_offset, struct hlsl_ir_node *coords,
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struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc)
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enum hlsl_resource_load_type type, struct hlsl_deref *resource, struct hlsl_deref *sampler,
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struct hlsl_ir_node *coords, struct hlsl_ir_node *texel_offset, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_resource_load *load;
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@@ -1145,10 +1164,8 @@ struct hlsl_ir_resource_load *hlsl_new_resource_load(struct hlsl_ctx *ctx, struc
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return NULL;
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init_node(&load->node, HLSL_IR_RESOURCE_LOAD, data_type, *loc);
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load->load_type = type;
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load->resource.var = resource;
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hlsl_src_from_node(&load->resource.offset, resource_offset);
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load->sampler.var = sampler;
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hlsl_src_from_node(&load->sampler.offset, sampler_offset);
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copy_deref(ctx, &load->resource, resource);
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copy_deref(ctx, &load->sampler, sampler);
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hlsl_src_from_node(&load->coords, coords);
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hlsl_src_from_node(&load->texel_offset, texel_offset);
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return load;
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