vkd3d-shader/hlsl: Generate CTAB outside sm1_generate_vsir().

For consistency with the sm4_generate_rdef() and sm4_generate_vsir()
functions.
This commit is contained in:
Francisco Casas
2024-11-26 15:36:52 -03:00
committed by Henri Verbeet
parent ca9bb2e089
commit 347e7a396d
Notes: Henri Verbeet 2024-12-10 15:58:38 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1308
4 changed files with 27 additions and 18 deletions

View File

@@ -1649,10 +1649,7 @@ bool hlsl_transform_ir(struct hlsl_ctx *ctx, bool (*func)(struct hlsl_ctx *ctx,
D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type);
D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type, bool is_combined_sampler);
void write_sm1_uniforms(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer);
int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
void sm1_generate_ctab(struct hlsl_ctx *ctx, struct vkd3d_shader_code *ctab);
struct extern_resource
{