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vkd3d-shader/spirv: Free the output on failure in spirv_compiler_generate_spirv().
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Notes:
Henri Verbeet
2025-10-16 15:22:39 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1796
@@ -11052,7 +11052,11 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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}
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}
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if (compiler->failed)
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if (compiler->failed)
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{
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vkd3d_shader_free_shader_code(spirv);
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return VKD3D_ERROR_INVALID_SHADER;
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return VKD3D_ERROR_INVALID_SHADER;
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}
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if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
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if (compile_info->target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT)
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{
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{
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