vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.

This commit is contained in:
Henri Verbeet
2024-05-03 21:35:39 +02:00
parent 01ba2ba6db
commit 3452d126a8
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
4 changed files with 24 additions and 14 deletions

View File

@@ -63,10 +63,10 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.4, 0.5, 0.6)
uniform 0 float 0.8
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader todo(sm<4)]
@@ -204,10 +204,10 @@ void main(out float4 ret : sv_target)
[test]
uniform 0 float 0.2
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.2, 0.2, 0.2, 0.2)
uniform 0 float 0.8
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
[pixel shader todo(sm<4)]