vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.

This commit is contained in:
Henri Verbeet
2024-05-03 21:35:39 +02:00
parent 01ba2ba6db
commit 3452d126a8
Notes: Henri Verbeet 2024-10-01 17:35:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1134
4 changed files with 24 additions and 14 deletions

View File

@@ -79,16 +79,16 @@ float4 main() : sv_target
[test]
uniform 0 float 0.1
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.3, 0.2, 0.6, 0.3) 1
uniform 0 float 0.4
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.6, 0.5, 0.6, 0.3) 1
uniform 0 float 0.6
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.6, 0.5, 0.4, 0.5) 1
uniform 0 float 0.8
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (0.8, 0.7, 0.4, 0.5) 1
[pixel shader todo(sm<4)]